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管理内容

并不是所有的游戏内容都是在编辑器中创建的。大部分的美术素材都应该在外部的工具中制作,比如 3ds Max,Maya,Photoshop,ZBrush 等。下表中罗列了一些典型的应该在编辑器内部制作的素材,以及哪些应该在外部工具中创建。

素材创建的位置

由虚幻编辑器中创建

由外部应用程序中创建

  • 游戏关卡

  • 材质

  • 粒子系统

  • 过场动画序列

  • 蓝图脚本

  • 给人工智能用的导航网格(AI Navigation Meshes)

  • 预计算光照信息(Light Maps)

  • 场景(光卡)光照

  • 静态网格物体(Static Meshes)

  • 骨架网格物体(Skeletal Meshes)

  • 骨架动画(Skeletal Animation)

  • 材质(Textures)

  • 声音(WAVs)

  • IES 灯光信息

  • Nvidia APEX 文件(APB 及 APX)

[](Engine/Content/Browser "能管理打包文件以及能对资源进行管理、创建和执行有效操作的工具。")

* [](Engine/Content/Browser/UI "%Engine/Content/Browser/UI:description%")
* [](Engine/Content/Browser/UserGuide/BrowserAssetCreation "%Engine/Content/Browser/UserGuide/BrowserAssetCreation:description%")
* [](Engine/Content/AutoReImport "%Engine/Content/AutoReImport:description%")
* [](Engine/Content/Browser/UserGuide/WorkingWithSources "%Engine/Content/Browser/UserGuide/WorkingWithSources:description%")
* [](Engine/Content/Browser/UserGuide/Folders "%Engine/Content/Browser/UserGuide/Folders:description%")
* [](Engine/Content/Browser/UserGuide/Filters "%Engine/Content/Browser/UserGuide/Filters:description%")
* [](Engine/Content/Browser/UserGuide/Migrate "%Engine/Content/Browser/UserGuide/Migrate:description%")
* [](Engine/Content/Browser/UserGuide/Collections "%Engine/Content/Browser/UserGuide/Collections:description%")
* [](Engine/Content/Browser/UserGuide/DevelopersFolder "%Engine/Content/Browser/UserGuide/DevelopersFolder:description%")
* [](Engine/Content/Browser/ReferenceViewer "%Engine/Content/Browser/ReferenceViewer:description%")
* [](Engine/Content/Browser/ReferenceTreeTool "%Engine/Content/Browser/ReferenceTreeTool:description%")
* [](Engine/Content/Browser/AssetConsolidationTool "%Engine/Content/Browser/AssetConsolidationTool:description%")
* [](Engine/Content/ImportingContent "%Engine/Content/ImportingContent:description%")

美术人员快速入门

* [](Engine/Content/QuickStart "%Engine/Content/QuickStart:description%")

导入 FBX 流程

* [导入 FBX 流程](Engine/Content/FBX "%Engine/Content/FBX:description%")
* [](Engine/Content/FBX/ImportOptions "%Engine/Content/FBX/ImportOptions:description%")
* [](Engine/Content/FBX/StaticMeshes "%Engine/Content/FBX/StaticMeshes:description%")
* [](Engine/Content/FBX/SkeletalMeshes "%Engine/Content/FBX/SkeletalMeshes:description%")
* [](Engine/Content/FBX/Animations "%Engine/Content/FBX/Animations:description%")
* [](Engine/Content/FBX/MorphTargets "%Engine/Content/FBX/MorphTargets:description%")
* [](Engine/Content/FBX/Materials "%Engine/Content/FBX/Materials:description%")

Alembic 文件导入

* [](Engine\Content\AlembicImporter "%Engine\Content\AlembicImporter:description%")

内容类型参考

* [](Engine/Content/Types/Textures "%Engine/Content/Types/Textures:description%")
* [](Engine/Content/Types/StaticMeshes "%Engine/Content/Types/StaticMeshes:description%")
* [](Engine/Content/Types/SkeletalMeshes "%Engine/Content/Types/SkeletalMeshes:description%")
* [](Engine/Rendering/LightingAndShadows/IESLightProfiles "%Engine/Rendering/LightingAndShadows/IESLightProfiles:description%")
* [](Engine/Audio/WAV "%Engine/Audio/WAV:description%")
* [](Engine/Physics/Apex/ApexTypes "%Engine/Physics/Apex/ApexTypes:description%")
* [](Engine/Content/SpeedTree "%Engine/Content/SpeedTree:description%")

高级内容制作

* [](Engine/Content/Tools/MayaRiggingTool "%Engine/Content/Tools/MayaRiggingTool:description%")
* [](Engine/Content/Tools/RenderToTextureTools "%Engine/Content/Tools/RenderToTextureTools:description%")