AGameplayDebuggerPlayerManager

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

AActor

AGameplayDebuggerPlayerManager

Syntax

class AGameplayDebuggerPlayerManager : public AActor

Variables

Name Description

Protected variable

uint32 : 1

 

bHasAuthority

Protected variable

uint32 : 1

 

bInitialized

Protected variable

uint32 : 1

 

bIsLocal

Protected variable

TArray < AGamepl ...

 

PendingRegistrations

Protected variable

TArray < FGamepl ...

 

PlayerData

Constructors

Name Description

Public function

AGameplayDebuggerPlayerManager

(
    const FObjectInitializer & ObjectIn...
)

Functions

Name Description

Public function Static

AGameplayDeb ...

 

GetCurrent

(
    UWorld * World
)

Public function

UInputCompon ...

 

GetInputComponent

(
    const APlayerController & OwnerPC
)

Public function

UGameplayDeb ...

 

GetLocalController

(
    const APlayerController & OwnerPC
)

Public function

const FGamep ...

 

GetPlayerData

(
    const APlayerController & OwnerPC
)

Public function

AGameplayDeb ...

 

GetReplicator

(
    const APlayerController & OwnerPC
)

Public function

void

 

RefreshInputBindings

Public function

void

 

RegisterReplicator

Public function

void

 

UpdateAuthReplicators()

Overridden from AActor

Name Description

Protected function Virtual

void

 

BeginPlay()

Overridable native event for when play begins for this actor.

Public function Virtual

void

 

EndPlay

(
    const EEndPlayReason::Type EndPlayR...
)

Overridable function called whenever this actor is being removed from a level

Public function Virtual

void

 

TickActor

(
    float DeltaTime,
    enum ELevelTick TickType,
    FActorTickFunction & ThisTickFuncti...
)

Dispatches the once-per frame Tick() function for this actor

References

Module

GameplayDebugger

Header

Developer/GameplayDebugger/Public/GameplayDebuggerPlayerManager.h