EGameplayDebuggerDataPack

Syntax

enum EGameplayDebuggerDataPack
{
    Persistent,
    ResetOnActorChange,
    ResetOnTick,
}

Values

Name

Description

Persistent

ResetOnActorChange

ResetOnTick

References

Module

GameplayDebugger

Header

Developer/GameplayDebugger/Public/GameplayDebuggerTypes.h