FGameplayDebuggerAddonBase::BindKeyPress

Syntax

template<class UserClass>
bool BindKeyPress
(
    const FGameplayDebuggerInputHandlerConfig & InputConfig,
    UserClass * KeyHandlerObject,
    typename FGameplayDebuggerInputHandler::FHandler::TRawMethodDelegate< UserClass >::FMethodPtr KeyHandlerFunc,
    EGameplayDebuggerInputMode InputMode
)

Remarks

Creates new key binding handler: customizable key press, stored in config files

References

Module

GameplayDebugger

Header

Developer/GameplayDebugger/Public/GameplayDebuggerAddonBase.h