FGameplayDebuggerShape

Syntax

struct FGameplayDebuggerShape

Variables

Name Description

Public variable

FColor

 

Color

Color of shape

Public variable

FString

 

Description

Description of shape

Public variable

TArray < FVector ...

 

ShapeData

Points defining shape

Public variable

EGameplayDebugg ...

 

Type

Type of shape

Constructors

Name Description

Public function

FGameplayDebuggerShape()

Functions

Name Description

Public function

void

 

Draw

(
    UWorld * World,
    FGameplayDebuggerCanvasContext & Co...
)

Public function Static

FGameplayDeb ...

 

MakeBox

(
    const FVector & Center,
    const FVector & Extent,
    const FColor & Color,
    const FString & Description
)

A dynamically sizeable string.

Public function Static

FGameplayDeb ...

 

MakeCapsule

(
    const FVector & Center,
    const float Radius,
    const float HalfHeight,
    const FColor & Color,
    const FString & Description
)

A dynamically sizeable string.

Public function Static

FGameplayDeb ...

 

MakeCone

(
    const FVector & Location,
    const FVector & Direction,
    const float Length,
    const FColor & Color,
    const FString & Description
)

A dynamically sizeable string.

Public function Static

FGameplayDeb ...

 

MakeCylinder

(
    const FVector & Center,
    const float Radius,
    const float HalfHeight,
    const FColor & Color,
    const FString & Description
)

A dynamically sizeable string.

Public function Static

FGameplayDeb ...

 

MakePoint

(
    const FVector & Location,
    const float Radius,
    const FColor & Color,
    const FString & Description
)

Public function Static

FGameplayDeb ...

 

MakePolygon

(
    const TArray < FVector >& Verts,
    const FColor & Color,
    const FString & Description
)

A dynamically sizeable string.

Public function Static

FGameplayDeb ...

 

MakeSegment

(
    const FVector & StartLocation,
    const FVector & EndLocation,
    const FColor & Color,
    const FString & Description
)

A dynamically sizeable string.

Public function Static

FGameplayDeb ...

 

MakeSegment

(
    const FVector & StartLocation,
    const FVector & EndLocation,
    const float Thickness,
    const FColor & Color,
    const FString & Description
)

A dynamically sizeable string.

Operators

Name Description

Public function

bool

 

operator==

(
    const FGameplayDebuggerShape & Othe...
)

References

Module

GameplayDebugger

Header

Developer/GameplayDebugger/Public/GameplayDebuggerTypes.h