UGameplayDebuggerRenderingComponent::CalcBounds

Override Hierarchy

USceneComponent::CalcBounds()

UGameplayDebuggerRenderingComponent::CalcBounds()

Syntax

virtual FBoxSphereBounds CalcBounds
(
    const FTransform & LocalToWorld
)

Remarks

Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.

References

Module

GameplayDebugger

Header

Developer/GameplayDebugger/Public/GameplayDebuggerRenderingComponent.h

Source

Developer/GameplayDebugger/Private/GameplayDebuggerRenderingComponent.cpp