UGameplayDebuggerRenderingComponent::CreateSceneProxy

Override Hierarchy

UPrimitiveComponent::CreateSceneProxy()

UGameplayDebuggerRenderingComponent::CreateSceneProxy()

Syntax

virtual FPrimitiveSceneProxy * CreateSceneProxy()

Remarks

Creates a proxy to represent the primitive to the scene manager in the rendering thread.

Returns

The proxy object.

References

Module

GameplayDebugger

Header

Developer/GameplayDebugger/Public/GameplayDebuggerRenderingComponent.h

Source

Developer/GameplayDebugger/Private/GameplayDebuggerRenderingComponent.cpp