UGameplayDebuggerRenderingComponent::DestroyRenderState_Concurrent

Warnings

  • This is called concurrently on multiple threads (but never the same component concurrently)

Override Hierarchy

UActorComponent::DestroyRenderState_Concurrent()

UPrimitiveComponent::DestroyRenderState_Concurrent()

UGameplayDebuggerRenderingComponent::DestroyRenderState_Concurrent()

Syntax

virtual void DestroyRenderState_Concurrent()

Remarks

Used to shut down any rendering thread structure for this component

This is called concurrently on multiple threads (but never the same component concurrently)

References

Module

GameplayDebugger

Header

Developer/GameplayDebugger/Public/GameplayDebuggerRenderingComponent.h

Source

Developer/GameplayDebugger/Private/GameplayDebuggerRenderingComponent.cpp