UEditorEngine::SelectActor

Override Hierarchy

UEditorEngine::SelectActor()

UUnrealEdEngine::SelectActor()

Syntax

virtual void SelectActor
(
    AActor * Actor,
    bool bInSelected,
    bool bNotify,
    bool bSelectEvenIfHidden,
    bool bForceRefresh
)

Remarks

Selection.

References

Module

UnrealEd

Header

Editor/UnrealEd/Classes/Editor/EditorEngine.h