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UEditorEngine::SelectNone

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Override Hierarchy

UEditorEngine::SelectNone()

UUnrealEdEngine::SelectNone()

Syntax

virtual void SelectNone
(
    bool bNoteSelectionChange,
    bool bDeselectBSPSurfs,
    bool WarnAboutManyActors
)

Remarks

Deselect all actors. Does nothing if GEdSelectionLock is true.

Parameters

Parameter

Description

bNoteSelectionChange

If true, call NoteSelectionChange().

bDeselectBSPSurfs

If true, also deselect all BSP surfaces.

References

Module

UnrealEd

Header

Editor/UnrealEd/Classes/Editor/EditorEngine.h