AnimationBudgetAllocator

Classes

Name

Description

Public class

IAnimationBudgetAllocator

Dynamically manages skeletal mesh component tick rates to try to maintain a specified budget.

Public class

IAnimationBudgetAllocatorModule

Public class UClass Meta

USkeletalMeshComponentBudgeted

A skeletal mesh component that has its tick rate governed by a global animation budget

Typedefs

Name

Description

FOnCalculateSignificance

Delegate called to calculate significance if bAutoCalculateSignificance = true

FOnReduceWork

Delegate called to increase/decrease the amount of work a component performs