BodyState

Filters

Classes

Name

Description

Public struct

BodyStateHMDSnapshot

Structure holding a Head Mounted Display orientation and position at a given timestamp.

Public class

BSHMDSnapshotHandler

Keep last MAX_HMD_SNAPSHOT_COUNT samples for finding the closest sample to a specified timestamp

Public struct

CachedBoneLink

C++ only struct used for cached bone lookup.

Public struct UStruct

FAnimNode_ModifyBodyStateMappedBones

Public struct UStruct BlueprintType

FBodyStateDevice

Public struct UStruct BlueprintType

FBodyStateDeviceConfig

Public struct UStruct BlueprintType

FBodyStateIndexedBone

Public struct

FBodyStateIndexedBoneList

Public class

FBodyStateSkeletonSignature

Public struct UStruct BlueprintType

FBPBoneReference

Required struct since 4.17 to expose hotlinked mesh bone references

Public struct UStruct BlueprintType

FMappedBoneAnimData

Public struct UStruct BlueprintType

FSearchStrings

Public class

IBodyState

Public class

IBodyStateInputInterface

Public class

IBodyStateInputRawInterface

For non-uobjects.

Public class UClass Blueprintable, BlueprintType HideCategories Transient

UBodyStateAnimInstance

Public class UClass ClassGroup, Meta

UBodyStateBoneComponent

Scene Component which syncs to a desired BodyStateBone

Public class UClass

UBodyStateBPLibrary

Extra functions useful for animation rigging in BP

Public class UClass ClassGroup, Meta

UBodyStateEstimatorComponent

Offers an estimation event with a skeleton which will be applied to the merged bodystate.

Public class

UBodyStateInputInterface

For uobject and bps

Public class UClass ClassGroup

UBodyStateSelectorComponent

Disable this component in bp until v3.1 when the multi-player selection and replication functionality gets implemented.

Enums

Name

Description

Public enum UEnum BlueprintType category

EBodyStateAutoRigType

Public enum UEnum BlueprintType category

EBodyStateBasicBoneType

Standard skeleton, Similar to UE - Good Baseline for now.

Public enum UEnum BlueprintType

EBodyStateDeviceInputType

Public enum UEnum BlueprintType category

EBodyStateHandType