EditorScriptingUtilities

Classes

Name

Description

Public struct UStruct BlueprintType

FEditorScriptingCreateProxyMeshActorOptions

Public struct UStruct BlueprintType

FEditorScriptingJoinStaticMeshActorsOptions

Public struct UStruct BlueprintType

FEditorScriptingMergeStaticMeshActorsOptions

Public struct UStruct BlueprintType

FEditorScriptingMeshReductionOptions

Public struct UStruct BlueprintType

FEditorScriptingMeshReductionSettings

Public class UClass

UEditorAssetLibrary

Utility class to do most of the common functionalities with the ContentBrowser.

Public class UClass

UEditorFilterLibrary

Utility class to filter a list of objects. Object should be in the World Editor.

Public class UClass

UEditorLevelLibrary

Utility class to do most of the common functionalities in the World Editor.

Public class UClass

UEditorSkeletalMeshLibrary

Utility class to altering and analyzing a SkeletalMesh and use the common functionalities of the SkeletalMesh Editor.

Public class UClass

UEditorStaticMeshLibrary

Utility class to altering and analyzing a StaticMesh and use the common functionalities of the Mesh Editor.

Enums

Name

Description

Public enum UEnum

EEditorScriptingFilterType

Public enum UEnum BlueprintType

EEditorScriptingStringMatchType

Public enum UEnum BlueprintType

EScriptingCollisionShapeType

Types of Collision Construct that are generated