Hotfix

Classes

Name

Description

Public class

FHotfixModule

Module for Hotfix base implementation

Public class UClass Config

UOnlineHotfixManager

This class manages the downloading and application of hotfix data Hotfix data is a set of non-executable files downloaded and applied to the game.

Public class UClass Config

UUpdateManager

Update manager

Typedefs

Name

Description

FOnHotfixAvailableComplete

Delegate fired when a check for hotfix files (but not application) completes

FOnHotfixComplete

Delegate fired when the hotfix process has completed

FOnHotfixCompleteDelegate

FOnHotfixProcessedFile

Delegate fired as each file is applied

FOnHotfixProcessedFileDelegate

FOnHotfixProgress

Delegate fired as progress of hotfix file reading happens

FOnHotfixProgressDelegate

FOnUpdateCheckComplete

Delegate fired when a single update check has completed

FOnUpdateCheckCompleteDelegate

FOnUpdateHotfixProcessedFile

Delegate fired when a single file hotfix is applied

FOnUpdateHotfixProcessedFileDelegate

FOnUpdateHotfixProgress

Delegate fired when progress on a hotfix download is made

FOnUpdateHotfixProgressDelegate

FOnUpdateStatusChanged

Delegate fired when changes to the update progress have been made

FOnUpdateStatusChangedDelegate

Enums

Name

Description

Public enum UEnum

EHotfixResult

Public enum UEnum BlueprintType

EPatchCheckResult

Possible outcomes at the end of just the patch check

Public enum UEnum BlueprintType

EUpdateCompletionStatus

Possible outcomes at the end of an update check

Public enum UEnum BlueprintType

EUpdateState

Various states the update manager flows through as it checks for patches/hotfixes

Functions

Name Description

Public function

FString

 

LexToString

(
    EUpdateCompletionStatus Status
)