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FSpriteDrawCallRecord

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Syntax

USTRUCT ()
struct FSpriteDrawCallRecord

Variables

Name Description

Public variable

FAdditionalSpri ...

 

AdditionalTextures

Public variable UProperty

UTexture *

 

BaseTexture

Public variable UProperty

FColor

 

Color

Public variable UProperty

FVector

 

Destination

Public variable

TArray < FVector ...

 

RenderVerts

: The rest of this struct doesn't need to be properties either, but has to be due to serialization for now Render triangle list (stored as loose vertices)

Constructors

Name Description

Public function

FSpriteDrawCallRecord()

Functions

Name Description

Public function

void

 

BuildFromSprite

(
    const UPaperSprite * Sprite
)

FSpriteDrawCallRecord .

Public function

bool

 

IsValid()

References

Module

Paper2D