TakesCore

Classes

Name

Description

Public struct UStruct BlueprintType

FActorRecordedProperty

Public struct

FTakeRecorderSourcesSettings

Public class UClass BlueprintType

UActorRecorderPropertyMap

This represents a list of all possible properties and components on an actor which can be recorded by the Actor Recorder and whether or not the user wishes to record them.

Public class UClass BlueprintType Config perobjectconfig

UTakeMetaData

Take meta-data that is stored on ULevelSequence assets that are recorded through the Take Recorder.

Public class UClass

UTakePreset

Take preset that is stored as an asset comprising a ULevelSequence , and a set of actor recording sources

Public class UClass Abstract Blueprintable, BlueprintType

UTakeRecorderSource

Base class for all sources that can be recorded with the Take Recorder.

Public class UClass Blueprintable, BlueprintType

UTakeRecorderSources

A list of sources to record for any given take.

Public class UClass

UTakesCoreBlueprintLibrary

Enums

Name

Description

Public enum

RecordPass

Functions

Name Description

Public function Static

bool

 

TakesUtils::CreateNewAssetPackage

(
    FString & InPackageName,
    AssetType*& OutAsset,
    FText * OutError,
    AssetType* OptionalBase
)

Creates a new Package with the given Package Name (ie: /Game/Test/Foo) of the specified AssetType.

Public function Static

AssetType &#...

 

TakesUtils::MakeNewAsset

(
    const FString & BaseAssetPath,
    const FString & BaseAssetName
)

Utility function that creates an asset with the specified asset path and name.