VirtualCamera

Classes

Name

Description

Public class UClass Abstract Blueprintable, BlueprintType HideCategories

AVirtualCameraPawnBase

A class to handle aspects of virtual Camera related to general settings, and communicating with components.

Public class UClass Abstract

AVirtualCameraPlayerControllerBase

Public struct UStruct BlueprintType

FLevelSequenceData

Public struct UStruct BlueprintType

FTrackingOffset

Public struct UStruct

FVirtualCameraAxisSettings

Stores relevant information for an axis for the virtual camera pawn

Public class

FVirtualCameraResetOffsetsDelegate

Public struct UStruct BlueprintType

FVirtualCameraScreenshot

Keeps track of all the data associated with a screenshot that was taken by the user

Public struct UStruct BlueprintType

FVirtualCameraSettings

Stores specific camera settings to be retrieved at a later time

Public struct UStruct BlueprintType

FVirtualCameraSettingsPreset

Keeps track of all data associated with settings presets.

Public struct UStruct BlueprintType

FVirtualCameraWaypoint

Keeps a saved location and the name of that location

Public class UClass

ULevelSequencePlaybackController

Public class UClass Blueprintable, BlueprintType

UVirtualCameraCineCameraComponent

Public class UClass

UVirtualCameraMovementComponent

Public class UClass

UVirtualCameraSaveGame

Typedefs

Name

Description

FRecordEnabledStateChanged

Enums