AARSharedWorldGameMode::SetARWorldSharingIsReady

Syntax

void SetARWorldSharingIsReady()

Remarks

Tells the game mode that the AR data is ready and should be replicated to all connected clients

References

Module

AugmentedReality

Header

Runtime/AugmentedReality/Public/ARSharedWorldGameMode.h

Source

Runtime/AugmentedReality/Private/ARSharedWorldGameMode.cpp