FString::Printf

Deprecated

  • The formatting string must now be a TCHAR string literal.

Syntax

template<typename FmtType, typename... Types>
static TEnableIf <!TIsArrayOrRefOfType < FmtType, TCHAR >::Value , FString >::Type Printf
(
    const FmtType & Fmt,
    Types... Args
)

Example Code

MyCharacter.cpp at line 431:

        FVector Orgin;  
        FVector BoundsExtent;  
        GetActorBounds(false, Orgin, BoundsExtent);  
        FString CoordinateString = FString::Printf(TEXT("Character Position is %s"), *Orgin.ToCompactString());

References

Module

Core

Header

Runtime/Core/Public/Containers/UnrealString.h