FTickerDelegate

Type

typedef TBaseDelegate_OneParam< bool, float > FTickerDelegate

Remarks

Ticker delegates return true to automatically reschedule at the same delay or false for one-shot. You will not get more than one fire per "frame", which is just a FTicker::Tick call. DeltaTime argument iz the time since the last game frame, not since the last tick the delegate received.

References

Module

Core

Header

Runtime/Core/Public/Containers/Ticker.h