MoveByRelocate

Syntax

template<typename T>
void MoveByRelocate
(
    T & A,
    T & B
)

Remarks

This is used to provide type specific behavior for a move which will destroy B. Should be in UnrealTemplate but isn't for Clang build reasons - will move later

References

Module

Core

Header

Runtime/Core/Public/Containers/Set.h