EPlatformMemorySizeBucket

Syntax

enum EPlatformMemorySizeBucket
{
    Largest,
    Larger,
    Default,
    Smaller,
    Smallest,
    Tiniest,
}

Values

Name

Description

Largest

Not used with texture LODs (you can't use bigger textures than what is cooked out, which is what Default should map to)

Larger

Default

These are used by texture LODs

Smaller

Smallest

Tiniest

Remarks

Platform-dependent "bucket" for memory size, where Default is the normal, or possibly the largest. This is generally used for texture LOD settings for how to fit in smaller memory devices

References

Module

Core

Header

Runtime/Core/Public/GenericPlatform/GenericPlatformMemory.h