FName::AppendString

Syntax

void AppendString
(
    FString & Out
) const

Remarks

Converts an FName to a readable format, in place, appending to an existing string (ala GetFullName)

Parameters

Parameter

Description

Out

String to append with the string representation of the name

References

Module

Core

Header

Runtime/Core/Public/UObject/NameTypes.h

Source

Runtime/Core/Private/UObject/UnrealNames.cpp