EAnimGroupRole::Type

Syntax

namespace EAnimGroupRole
{
    enum Type
    {
        CanBeLeader,
        AlwaysFollower,
        AlwaysLeader,
        TransitionLeader,
        TransitionFollower,
    }
}

Values

Name

Description

CanBeLeader

This node can be the leader, as long as it has a higher blend weight than the previous best leader.

AlwaysFollower

This node will always be a follower (unless there are only followers, in which case the first one ticked wins).

AlwaysLeader

This node will always be a leader (if more than one node is AlwaysLeader, the last one ticked wins).

TransitionLeader

This node will be excluded from the sync group while blending in.

TransitionFollower

This node will be excluded from the sync group while blending in.

References

Module

Engine

Header

Runtime/Engine/Classes/Animation/AnimationAsset.h