FAnimInstanceProxy::AddNativeStateEntryBinding

Syntax

void AddNativeStateEntryBinding
(
    const FName & MachineName,
    const FName & StateName,
    const FOnGraphStateChanged & NativeEnteredDelegate,
    const FName & BindingName
)

Remarks

Sets up a native state entry delegate from state with StateName, in the state machine with name MachineName.

References

Module

Engine

Header

Runtime/Engine/Public/Animation/AnimInstanceProxy.h

Source

Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp