FAnimInstanceProxy::AddNativeTransitionBinding

Syntax

void AddNativeTransitionBinding
(
    const FName & MachineName,
    const FName & PrevStateName,
    const FName & NextStateName,
    const FCanTakeTransition & NativeTransitionDelegate,
    const FName & TransitionName
)

Remarks

Sets up a native transition delegate between states with PrevStateName and NextStateName, in the state machine with name MachineName. Note that a transition already has to exist for this to succeed

References

Module

Engine

Header

Runtime/Engine/Public/Animation/AnimInstanceProxy.h

Source

Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp