FAnimInstanceProxy::CacheBones

Syntax

virtual void CacheBones()

Remarks

Cache bones override point. You should call CacheBones on any nodes that need it here. bBoneCachesInvalidated is used to only perform this when needed (e.g. when a LOD changes), as it is usually an expensive operation.

References

Module

Engine

Header

Runtime/Engine/Public/Animation/AnimInstanceProxy.h

Source

Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp