FAnimInstanceProxy::GetRelevantAssetPlayerFromState

Syntax

FAnimNode_AssetPlayerBase * GetRelevantAssetPlayerFromState
(
    int32 MachineIndex,
    int32 StateIndex
)

Remarks

Check whether we have active morph target curves Gets the most relevant asset player in a specified state

References

Module

Engine

Header

Runtime/Engine/Public/Animation/AnimInstanceProxy.h

Source

Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp