FAnimInstanceProxy::LogMessage

Syntax

void LogMessage
(
    FName InLogType,
    EMessageSeverity::Type InSeverity,
    const FText & InMessage
)

Remarks

Allow nodes to register log messages to be processed on the game thread

References

Module

Engine

Header

Runtime/Engine/Public/Animation/AnimInstanceProxy.h

Source

Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp