FAnimInstanceProxy::OnPreUpdateLODChanged

Syntax

void OnPreUpdateLODChanged
(
    const int32 PreviousLODIndex,
    const int32 NewLODIndex
)

Remarks

Called during PreUpdate, if SkelMesh LOD has changed since last update

References

Module

Engine

Header

Runtime/Engine/Public/Animation/AnimInstanceProxy.h

Source

Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp