FAnimInstanceProxy::SavePoseSnapshot

Syntax

void SavePoseSnapshot
(
    USkeletalMeshComponent * InSkeletalMeshComponent,
    FName SnapshotName
)

Remarks

Save a pose snapshot to the internal snapshot cache

References

Module

Engine

Header

Runtime/Engine/Public/Animation/AnimInstanceProxy.h

Source

Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp