FAnimInstanceProxy::SequenceAdvanceImmediate

Syntax

void SequenceAdvanceImmediate
(
    UAnimSequenceBase * Sequence,
    bool bLooping,
    float PlayRate,
    float DeltaSeconds,
    float & CurrentTime,
    FMarkerTickRecord & MarkerTickRecord
)

References

Module

Engine

Header

Runtime/Engine/Public/Animation/AnimInstanceProxy.h

Source

Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp