FAnimNode_AssetPlayerBase::CreateTickRecordForNode

Syntax

void CreateTickRecordForNode
(
    const FAnimationUpdateContext & Context,
    UAnimSequenceBase * Sequence,
    bool bLooping,
    float PlayRate
)

Remarks

Create a tick record for this node.

References

Module

Engine

Header

Runtime/Engine/Classes/Animation/AnimNode_AssetPlayerBase.h

Source

Runtime/Engine/Private/Animation/AnimNode_AssetPlayerBase.cpp