FAnimNode_AssetPlayerBase::Update_AnyThread

Override Hierarchy

FAnimNode_Base::Update_AnyThread()

FAnimNode_AssetPlayerBase::Update_AnyThread()

Syntax

virtual void Update_AnyThread
(
    const FAnimationUpdateContext & Context
)

Remarks

Update the node, marked final so we can always handle blendweight caching. Derived classes should implement UpdateAssetPlayer

References

Module

Engine

Header

Runtime/Engine/Classes/Animation/AnimNode_AssetPlayerBase.h

Source

Runtime/Engine/Private/Animation/AnimNode_AssetPlayerBase.cpp