FAnimNode_SequencePlayer::CacheBones_AnyThread

Override Hierarchy

FAnimNode_Base::CacheBones_AnyThread()

FAnimNode_SequencePlayer::CacheBones_AnyThread()

Syntax

virtual void CacheBones_AnyThread
(
    const FAnimationCacheBonesContext & Context
)

Remarks

Called to cache any bones that this node needs to track (e.g. in a FBoneReference ). This is usually called at startup when LOD switches occur. This can be called on any thread.

Parameters

Parameter

Description

Context

Context structure providing access to relevant data

References

Module

Engine

Header

Runtime/Engine/Classes/Animation/AnimNode_SequencePlayer.h

Source

Runtime/Engine/Private/Animation/AnimNode_SequencePlayer.cpp