FPoseSnapshot

Syntax

struct FPoseSnapshot

Remarks

A pose for a skeletal mesh

Variables

Name Description

Public variable

bool

 

bIsValid

Whether the pose is valid

Public variable

TArray < FName >

 

BoneNames

Array of bone names (corresponding to LocalTransforms)

Public variable

TArray < FTransf ...

 

LocalTransforms

Array of transforms per-bone

Public variable

FName

 

SkeletalMeshName

The name of the skeletal mesh that was used to take this snapshot

Public variable

FName

 

SnapshotName

The name for this snapshot

Constructors

Name Description

Public function

FPoseSnapshot()

References

Module

Engine

Header

Runtime/Engine/Public/Animation/PoseSnapshot.h