UAnimInstance::AddCurveValue

Syntax

void AddCurveValue
(
    const FSmartNameMapping & Mapping,
    const FName & CurveName,
    float Value
)

Remarks

Add curve float data using a curve Uid, the name of the curve will be resolved from the skeleton. This uses an already-resolved proxy and mapping table for efficency

References

Module

Engine

Header

Runtime/Engine/Classes/Animation/AnimInstance.h

Source

Runtime/Engine/Private/Animation/AnimInstance.cpp