UAnimInstance::AddNativeStateExitBinding

Syntax

void AddNativeStateExitBinding
(
    const FName & MachineName,
    const FName & StateName,
    const FOnGraphStateChanged & NativeExitedDelegate
)

Remarks

Sets up a native state exit delegate from state with StateName, in the state machine with name MachineName.

References

Module

Engine

Header

Runtime/Engine/Classes/Animation/AnimInstance.h

Source

Runtime/Engine/Private/Animation/AnimInstance.cpp