UAnimInstance::GetMachineDescription

Syntax

const FBakedAnimationStateMachine * GetMachineDescription
(
    IAnimClassInterface * AnimBlueprintClass,
    FAnimNode_StateMachine * MachineInstance
)

Remarks

Get the machine description for the specified instance. Does not rely on PRIVATE_MachineDescription being initialized

References

Module

Engine

Header

Runtime/Engine/Classes/Animation/AnimInstance.h

Source

Runtime/Engine/Private/Animation/AnimInstance.cpp