UAnimInstance::Montage_IsPlaying

Syntax

bool Montage_IsPlaying
(
    const UAnimMontage * Montage
) const

Remarks

Returns true if the animation montage is currently active and playing. If reference is NULL, it will return true is ANY montage is currently active and playing.

References

Module

Engine

Header

Runtime/Engine/Classes/Animation/AnimInstance.h

Source

Runtime/Engine/Private/Animation/AnimInstance.cpp