UAnimInstance::ParallelCanEvaluate

Syntax

bool ParallelCanEvaluate
(
    const USkeletalMesh * InSkeletalMesh
) const

Remarks

Check whether evaluation can be performed on the supplied skeletal mesh. Can be called from worker threads.

References

Module

Engine

Header

Runtime/Engine/Classes/Animation/AnimInstance.h

Source

Runtime/Engine/Private/Animation/AnimInstance.cpp