UAnimInstance::ParallelEvaluateAnimation

Syntax

void ParallelEvaluateAnimation
(
    bool bForceRefPose,
    const USkeletalMesh * InSkeletalMesh,
    FBlendedHeapCurve & OutCurve,
    FCompactPose & OutPose
)

Remarks

Perform evaluation. Can be called from worker threads.

References

Module

Engine

Header

Runtime/Engine/Classes/Animation/AnimInstance.h

Source

Runtime/Engine/Private/Animation/AnimInstance.cpp