UAnimInstance::ParallelEvaluateAnimation

Deprecated

  • Please use ParallelEvaluateAnimation without passing OutBoneSpaceTransforms.

Syntax

void ParallelEvaluateAnimation
(
    bool bForceRefPose,
    const USkeletalMesh * InSkeletalMesh,
    TArray < FTransform > & OutBoneSpaceTransforms,
    FBlendedHeapCurve & OutCurve,
    FCompactPose & OutPose
)

References

Module

Engine

Header

Runtime/Engine/Classes/Animation/AnimInstance.h

Source

Runtime/Engine/Private/Animation/AnimInstance.cpp