UAnimInstance::PlaySlotAnimationAsDynamicMontage

Syntax

UAnimMontage * PlaySlotAnimationAsDynamicMontage
(
    UAnimSequenceBase * Asset,
    FName SlotNodeName,
    float BlendInTime,
    float BlendOutTime,
    float InPlayRate,
    int32 LoopCount,
    float BlendOutTriggerTime,
    float InTimeToStartMontageAt
)

Remarks

Play normal animation asset on the slot node by creating a dynamic UAnimMontage . You can only play one asset (whether montage or animsequence) at a time per SlotGroup.

References

Module

Engine

Header

Runtime/Engine/Classes/Animation/AnimInstance.h

Source

Runtime/Engine/Private/Animation/AnimInstance.cpp