EAnimationMode::Type

Syntax

namespace EAnimationMode
{
    enum Type
    {
        AnimationBlueprint,
        AnimationSingleNode,
        AnimationCustomMode,
    }
}

Values

Name

Description

AnimationBlueprint

AnimationSingleNode

AnimationCustomMode

This is custom type, engine leaves AnimInstance as it is.

References

Module

Engine

Header

Runtime/Engine/Classes/Components/SkeletalMeshComponent.h