EDetailMode

Syntax

enum EDetailMode
{
    DM_Low,
    DM_Medium,
    DM_High,
    DM_MAX,
}

Values

Name

Description

DM_Low

DM_Medium

DM_High

DM_MAX

Remarks

Detail mode for scene component rendering, corresponds with the integer value of UWorld::GetDetailMode()

References

Module

Engine

Header

Runtime/Engine/Classes/Components/SceneComponent.h