FChildActorComponentInstanceData

Inheritance Hierarchy

FActorComponentInstanceData

FSceneComponentInstanceData

FChildActorComponentInstanceData

Syntax

struct FChildActorComponentInstanceData : public FSceneComponentInstanceData

Variables

Name Description

Public variable

TArray < FChildA ...

 

AttachedActors

Public variable

FName

 

ChildActorName

The name of the spawned child actor so it (attempts to) remain constant across construction script reruns.

Public variable

TSharedPtr < FCo ...

 

ComponentInstanceData

The component instance data cache for the ChildActor spawned by this component.

Constructors

Destructors

Overridden from FActorComponentInstanceData

Name Description

Public function Virtual

void

 

AddReferencedObjects

(
    FReferenceCollector & Collector
)

Public function Virtual

void

 

ApplyToComponent

(
    UActorComponent * Component,
    const ECacheApplyPhase CacheApplyPh...
)

Applies this component instance data to the supplied component

Public function Virtual Const

bool

 

ContainsData()

Determines if any instance data was actually saved.

References

Module

Engine

Header

Runtime/Engine/Classes/Components/ChildActorComponent.h