FSkelMeshComponentLODInfo

Syntax

struct FSkelMeshComponentLODInfo

Remarks

LOD specific setup for the skeletal mesh component.

Variables

Name Description

Public variable

TArray < bool >

 

HiddenMaterials

Material corresponds to section. To show/hide each section, use this.

Public variable

FSkinWeightVert ...

 

OverrideSkinWeights

Vertex buffer used to override skin weights

Public variable

FColorVertexBuf ...

 

OverrideVertexColors

Vertex buffer used to override vertex colors

Constructors

Name Description

Public function

FSkelMeshComponentLODInfo()

Destructors

Name Description

Public function

~FSkelMeshComponentLODInfo()

Functions

References

Module

Engine

Header

Runtime/Engine/Classes/Components/SkinnedMeshComponent.h