GetTypedSkinnedVertexPosition

Syntax

template<bool bExtraBoneInfluencesT, bool bCachedMatrices>
FVector GetTypedSkinnedVertexPosition
(
    const USkinnedMeshComponent * SkinnedComp,
    const FSkelMeshRenderSection & Section,
    const FPositionVertexBuffer & PositionVertexBuffer,
    const FSkinWeightVertexBuffer & SkinWeightVertexBuffer,
    const int32 VertIndex,
    const TArray < FMatrix > & RefToLocals
)

Remarks

Simple, CPU evaluation of a vertex's skinned position helper function

References

Module

Engine

Header

Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Source

Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp