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UBillboardComponent::SetSpriteAndUV

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Syntax

virtual void SetSpriteAndUV
(
    class UTexture2D * NewSprite,
    int32 NewU,
    int32 NewUL,
    int32 NewV,
    int32 NewVL
)

Remarks

Change the sprite texture and the UV's used by this component

References

Module

Engine

Header

Runtime/Engine/Classes/Components/BillboardComponent.h

Source

Runtime/Engine/Private/Components/BillboardComponent.cpp